|
Post by Overlord Delta on Jun 6, 2008 16:34:35 GMT -6
Sucess is like crumbcake. It tastes good when you eat it.
|
|
|
Post by omicron27 on Jun 7, 2008 1:27:12 GMT -6
Success is smilax with a short 'i'.
|
|
|
Post by Overlord Delta on Jun 7, 2008 8:47:45 GMT -6
It has a long "i".
|
|
|
Post by Ryan the Impaler on Jun 7, 2008 15:22:10 GMT -6
Success is extremely overrated. Failure, now that's interesting.
|
|
|
Post by Overlord Omega on Jun 8, 2008 14:25:51 GMT -6
Sucess is being able to afford loud giant sterio systems that make your ears bleed and still be able to afford the ear surgery afterward.
|
|
|
Post by omicron27 on Jun 9, 2008 14:00:53 GMT -6
If it was a long 'i' it would be spelt SmIlax
|
|
|
Post by Overlord Omega on Jun 12, 2008 14:06:31 GMT -6
Success is like pancakes. Flat and good with a butter.
|
|
|
Post by omicron27 on Jun 14, 2008 22:31:16 GMT -6
Success is like imported images, tedious to get right.
|
|
|
Post by omicron27 on Aug 6, 2008 17:39:26 GMT -6
1 hour to beat Midboss. 3 hours to get Flonne in your party. 10 hours to become overlord. 15 hours to get Gordon in your party. 278 hours and 15 minutes of tedious powerleveling to reach level 9999. Dealing 78,902,536,084 damage against Uber Prinny Baal and defeating him in one turn:priceless.
|
|
|
Post by Overlord Epsilon on Aug 7, 2008 19:02:39 GMT -6
That is a loooooong time.
|
|
|
Post by omicron27 on Aug 13, 2008 17:43:32 GMT -6
Not really, considering Phantom Brave.
The divine sword has a 1/256 chance of showing up on the last floor of a 99-floor, 9999 level dungeon. To beat one of these dungeons you need at least 8 character above level 7000. Each of these dungeons take about 2 hours to beat. Once enter a room with a divine sword, a level 9999 unit with 3x stats will be holding. You must have a bottlemail at level 9999 to steal it. Even then you only have a 15% chance of stealing it, and the boss will most likely be able to kill your bottlemail in one turn. THEREFOR, 278 hours is nuthin'.
|
|
|
Post by akikowolf on Aug 13, 2008 20:13:08 GMT -6
Video games...I would totally be crazy for 'em like you people If I could affored 'em...Maybe I'll get a job. But if you knew my family, you wouldn't expect to much from me.
|
|
|
Post by omicron27 on Aug 14, 2008 13:46:43 GMT -6
You already have Phantom Brave, that'll give you 700 or 800 hours to get everything.
|
|
|
Post by akikowolf on Aug 24, 2008 22:30:54 GMT -6
I don't know if this sounds weird, but Phantom Brave makes me slightly depressed sometimes...
Woah! Since when have I had red stars!? (modification after seeing the stars after placing this post.)
|
|
|
Post by Overlord Delta on Aug 25, 2008 13:37:42 GMT -6
Well of course. Phantom Brave is the most serious game to be created by N1.
|
|
|
Post by akikowolf on Aug 25, 2008 20:26:44 GMT -6
Hmmmm...Time goes by quickly when playing Phantom Brave.
And its really annoying when you decide to do a dungeon with many enemies and a ton of floors or whatever and you get really far and get a whole bunch-o-crap and stuff and its been like an hour, then you decide..."Hmmm...this last floor was pretty hard, I think I'm gonna go back after this one." and you're about to confine the dungeon dude, but decide to confine Ash first for some stupid reason and then the dungeon monkey dude ends up never having a turn and is too slow (I think he had a pot of some kind.), and Ash goes and woops buttox with his awesome level 11 move (yeah, level 11...maybe it was level 18, yeah I think so, is pretty good for me right now.) but then its the enemies' turn and they all gang up on the dungeon dude, and kill him. Then you just end up confining all of the characters you have and woop butt until all of the good characters turn back to thingies and then awful ones die, and its just you and two enemies left.(I'm trying to decide if I can do another sentence or not.) Then you kill one of the enemies and kinda run away from the other one. This new routine I've developed comes into play where I attack the enemy and then move as far from it as possible (worked the last few times.) but then you stupidly decide to pick up the enemy and end your turn and you think "Ah, stupid me. All well, I'm gonna die anyway. I thought so since the dungeon dude died." And I end my turn and then the enemy jumps on me and I die...Game Over. That really sucks. And I regreted not confining the dungeon dude first the whole time I continued playing Phantom Brave that night...I would have been like level bajillion with a ton-o-crap and stuff...
|
|
|
Post by omicron27 on Sept 16, 2008 15:05:58 GMT -6
Give your dungeon monk a high level weed to increase his speed statistic, and fuse characters with soldiers to give them the long lasting ability.
|
|
|
Post by akikowolf on Sept 17, 2008 14:44:52 GMT -6
Yup. That would be the smart thing to do.
|
|
|
Post by omicron27 on Sept 17, 2008 21:16:53 GMT -6
Indeed.
|
|
|
Post by akikowolf on Sept 17, 2008 21:25:17 GMT -6
Si.
|
|